Day 688: swamp

Day 688:

If wet zombie is the worst smell on this rock, then swamp is second worst.

(Anywhere else in the universe a swamp full of rotting plants and algae would be the clear on winner, but not here.)

The good news is that it’s not a boot-sucking swamp. The bad news is it’s still very wet. So even with all the work I did to build a bridge down the river, now that I’m in the swamp lands I’m still soaking wet.

There was a cliff ahead of me when I finished working tonight, though, so I’ll be out of the water soon.

If there weren’t so many monsters here I bet I’d be really good at making wet suits instead of armor by now.

Day 687: Wet zombie smell is the worst

Day 687:

It appears the big wide river has a variety of zombie we don’t get on land. Wet zombies. They look sort of like the regular type, only it’s clear the fish have been “helping” them get rid of all that extra flesh.

It’s really disgusting.

Of benefit, however, is the fact that the sopping wet zombies that walk on the bottom of the river also move very slowly (most likely because water is more dense than air and thus it’s harder, though in this place only the ducken know if that’s the way it really works) so I’ve been able to avoid them so far.

And my arrows (which I’ve been improving the design on slowly) are pretty good through water as long as I aim at the right kind of angle, so I’ve taken more than one of them down while standing on my bridge construction.

Which also sums up how construction is going.

Day 686: time to do more exploring

Day 686:

Now that I’ve got this entire square mapped out and my map is full — and the lawn is cut and the river is mined and the ores I found are safely tucked away and the duckens have multiple tenfold again — it’s time to do a little more exploring.

I’ve explored approximately a quarter of a map length to the west in earnest, and most of that was while going after sheep (which I succeeded to do!). So I know there’s some swamp and a mountain in that general direction, but that’s about it. My goal is to build another big rectangular road out of all this wood and then explore within it, safely, or as safely as I can. There’s another dark forest to the west and I have to say getting blown up is getting pretty old, so I expect to be chopping down many trees.

But first, the bridge building. It looks like the river/sea thing to my direct north is way wider than my map can handle, so I’m about to build a whole lot of bridge. Wish me luck!

Day 685: Being shot at, again

Day 685:

I spent all day clearing weeds and making it so I could see someone coming from any direction with more warning than before, and it paid off.

Another band of murderers came down the hill threatening me. Shot at  me a few times, fortunately they mostly missed. (And the one that hit kind of bounced off my metal boot.)

So I’m feeling both sore and tired and smug tonight, which beats being just sore and tired.

Day 684: Clearing fields

Day 684:

I’ve cleaned the river out of everything useful I could find… gravel, sand, mud… now it’s just grainy dirt, which is good because that’s what rivers need to be rivers, but I don’t need it to be bricks or arrowheads or sand so it can stay where it is.

I made a scythe, and it’s a bad one. My back is still sore (of course it is!) so cutting the weeds down this way is safer than constantly bending and chopping at them with my sword, but still, not comfy.

One might wonder why I would bother clearing the fields of weeds if I’m the only one here and there’s no homeowner’s association to complain. Well remember the exploding giraffe-corgis? The ones with the green and yellow spots? They blend into high grass and weeds perfectly. This is the only way I can think of to make the area safer.

So as much as I joined mining so that I would never have to mow another lawn… here I am.