Day 248: Seriously, I need a geologist down here

Day 248:

I’ve found a patch where, when I dig up the sand, some of it floats to the surface.

As sand is generally tiny piles of rocks, that really shouldn’t be possible. If it was, like, pumice, I could see it, but this appears to be something quartz-y.

I miss the geologists I used to work with at The Company. Not because I think they’d have an answer, mind you. More because at least we’d be confused together.

Day 247: and off track again

Day 247: Found a huge deposit of clay.

Can I make rails out of clay do you suppose? Or is it too brittle? Or maybe wheels of brick? They’d also be brittle and hard to reshape… but cheap and easy to make.

Things I think about while dragging a sack of wet clay across the countryside.

Day 246: external motivators

Day 246:

The farther you have to carry large bags of heavy wet sand, the more finding horses and making some carts comes back into focus as the goal.

Day 245: now I’m totally off-track

Day 245: I’m clearing a path to the east so I can tempt sheep to come live in my pen.

I might need a new sheep pen just for the occasion.

But in the meantime I’ve  found a sand bar, so I’m stocking up on sand because my glass stores are starting to get perilously low again, and it’s hard to recycle glass  I’m still using.

Day 244: Guarding things

Day 244:

Spent the whole night shooting various monsters that were swarming around my pigs. I don’t know if that’s how I lost my last pig but I’m not taking any chances.

Also, I’m up to like five pigs now because pigs like making more pigs.

As I’ve mentioned before, these animals don’t appear to poop. While they can certainly get their stink on all by themselves when they want to, it’s actually pretty rare that they do… so compared to an Earth or Mars farm filled with chickens, cows, and pigs, it’s pretty tame. Thank goodness.

The zombies still stink though.

I wish the exploding giraffe-corgis stank; they wouldn’t sneak up on me as much.