Day 690: Oretastic

Day 690

As predicted, the cliff is full of ore, which is fantastic! I’m going to be so rich if I ever get off this rock. And if I don’t get off this rock I’m going to be so secure, because granite takes a blast from an exploding giraffe-corgi like nobody’s business.

So it’s a win-win except for the part where I’ve been abandoned by the human race to a rock full of monsters and murderers, had to reinvent all my own technology (and have reached about the bronze age, and not well. I still fail at pancakes.), and have been shot at more times than I can count.

Yeah. Win-win.

At least there are no taxes?

And lots of ore.

Day 689: reached the cliff

Day 689:

Looks like I’d better start carrying a pickaxe again, because this cliff is a sheer side of rock with a little topsoil on it to satisfy the sheep.

(Also, there are sheep. And pigs. But I have sheep back at the ranch now so they’re not quite as exciting as they used to be.)

One of my worries out here is that I’m a good distance from my nearest cave entrance. I’m losing a lot of time just getting here every morning. I should probably expand the cave structure, because it’ll keep me from being shot… but so will getting this detritus out of here so I can get some clean lines of sight.

They’re hard decisions, is what I’m saying.

But where there’s  a sheer rock cliff I’m betting there’s ore, so that will cheer me up.

Day 688: swamp

Day 688:

If wet zombie is the worst smell on this rock, then swamp is second worst.

(Anywhere else in the universe a swamp full of rotting plants and algae would be the clear on winner, but not here.)

The good news is that it’s not a boot-sucking swamp. The bad news is it’s still very wet. So even with all the work I did to build a bridge down the river, now that I’m in the swamp lands I’m still soaking wet.

There was a cliff ahead of me when I finished working tonight, though, so I’ll be out of the water soon.

If there weren’t so many monsters here I bet I’d be really good at making wet suits instead of armor by now.

Day 687: Wet zombie smell is the worst

Day 687:

It appears the big wide river has a variety of zombie we don’t get on land. Wet zombies. They look sort of like the regular type, only it’s clear the fish have been “helping” them get rid of all that extra flesh.

It’s really disgusting.

Of benefit, however, is the fact that the sopping wet zombies that walk on the bottom of the river also move very slowly (most likely because water is more dense than air and thus it’s harder, though in this place only the ducken know if that’s the way it really works) so I’ve been able to avoid them so far.

And my arrows (which I’ve been improving the design on slowly) are pretty good through water as long as I aim at the right kind of angle, so I’ve taken more than one of them down while standing on my bridge construction.

Which also sums up how construction is going.

Day 686: time to do more exploring

Day 686:

Now that I’ve got this entire square mapped out and my map is full — and the lawn is cut and the river is mined and the ores I found are safely tucked away and the duckens have multiple tenfold again — it’s time to do a little more exploring.

I’ve explored approximately a quarter of a map length to the west in earnest, and most of that was while going after sheep (which I succeeded to do!). So I know there’s some swamp and a mountain in that general direction, but that’s about it. My goal is to build another big rectangular road out of all this wood and then explore within it, safely, or as safely as I can. There’s another dark forest to the west and I have to say getting blown up is getting pretty old, so I expect to be chopping down many trees.

But first, the bridge building. It looks like the river/sea thing to my direct north is way wider than my map can handle, so I’m about to build a whole lot of bridge. Wish me luck!